Midnight Muffin Delivery Service
You're working the night shift! Launch muffins from a cannon to deliver them to customers and collect tips along the way! Hungry customers will keep the lights on in their homes and vehicles until they receive a delivery. Collect upgrades and choose your shots wisely to achieve the highest score!
Midnight Muffin Delivery Service was originally created for Ludum Dare 53, which had the theme delivery. The game has been complete overhauled since Ludum Dare to provide a more polished and ample experience.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | LaundryPile |
Genre | Puzzle |
Made with | GameMaker |
Tags | delivery, Female Protagonist, Food, GameMaker, Ludum Dare 53, muffin, Physics, Pixel Art |
Links | Ludum Dare |
Development log
- I added Squash and Stretch (and Other Things)!31 days ago
- Major UI Update!Sep 07, 2024
- Level Select ImprovementsFeb 15, 2024
- Polish Updates!Feb 08, 2024
- Scoreboard Update + MoreJan 17, 2024
- Data Leak Bug FixedJan 03, 2024
- Major Update!Jan 01, 2024
Comments
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This is a really fun game.
It took some time to grasp the game though. ( its mainly me as i skipped the tutorial part , but little too much to read at first open )
would be nice to move camera after launching the muffin. so plan my parachute drop better.
also, what's the scoring based on? at first every attempt gave me some money but later even if i got a new high score couldn't get any money. so was not able to upgrade the fuel to second tier. ( may be skill issue )
I assume you get more point when you collect muffins at the air but did not get any benefit having a higher score.
lastly, i forgot that "p" is the pause button. my bad. but had to refresh the page to return to the main page. you can also try to add "esc" to go to the menu.
cool game though.
Thank you for the great feedback! I really need to prioritize the development of an in-game explanation for the currency system, so I appreciate you reminding me of that concern. When you complete a level for the first time, your score is added to the amount of money you have in the game, but if you replay a completed level, the amount of money you earn should be the difference between your new high score and previous high score. It's a bit unintuitive, but it's meant to incentivize seeking a higher score. As a solo-dev, I don't want to overpromise, especially when it comes to the timeline, but I intend to polish this demo before continuing the development of the full game, and I hope that at least some of your concerns will be addressed with future updates.
Thank you again for taking the time to play my game and provide feedback! I'm glad it was fun!
Thank you for the response.
Following the game, will test again in the future :)
Hope the best to you.